Benchmark – Create and eLearning Module
Benchmark – Create and eLearning Module
The post Benchmark – Create and eLearning Module appeared first on eLearning.
Benchmark – Create and eLearning Module
The post Benchmark – Create and eLearning Module appeared first on eLearning.
December 14 2023 – Niels Floor | What do all designers need to do their best work? Creativity! Designers use creativity to envision and create things that we love to see and use. We expect designers to come up with original ideas, innovative solutions, and beautiful designs that get the job done. Whether it is the design of a poster, …
Het bericht Creativity and learning experience design verscheen eerst op Learning Experience Design.
February 12 2024 – Niels Floor | How do you ensure learners reach their goals? And how do you know if these goals are relevant for the learner? To answer these questions, it’s smart to take a good look at goal-oriented design. “Learning experience design (LXD) is the process of creating learning experiences that enable the learner to achieve the …
Het bericht Goal-oriented design for learning experience design. verscheen eerst op Learning Experience Design.
July 3 2023 – Niels Floor | The most frequently asked question about learning experience design (LXD) is “What is Learning experience design?” Once you know the definition of LXD, many wonder how learning experience design is different. LXDCON’23 has the answer! Figuring out how LXD is different depends on which field you compare LXD to. You can either look …
Het bericht Lessons learned from LXDCON’23 – How learning experience design is different verscheen eerst op Learning Experience Design.
Learners typically gravitate toward learning opportunities that value how and what they want in their pursuit of learning opportunities. In this article, I explore why L&D teams must use learner-centered design to deliver better learning outcomes. This post was first published on eLearning Industry.
April 25 2023 – Maaike Mintjes | Michael Schurr, a 2nd grade teacher in New York, was trying to figure out how to encourage discovery learning in his classroom. As a first step, he interviewed his students. The interviews revealed that it was not the curriculum, but the physical space that required redesigning. Students found it tough to locate the …
Het bericht Learning experience design starts with research verscheen eerst op Learning Experience Design.
The article explores Stray, a game immersing players as a cat in a dystopian world, and advocates for perspective-taking in eLearning. It emphasizes integrating diverse viewpoints for empathy development, suggesting practical strategies like scenario-based learning. This post was first published on eLearning Industry.