Building The Skills-Based Organization: A Data-Driven Approach
Learn what it takes to build a skills-based organization, why valid people data matters, and how L&D can lead this transformation in today’s evolving workplace.
Learn what it takes to build a skills-based organization, why valid people data matters, and how L&D can lead this transformation in today’s evolving workplace.
Preboarding is a crucial component of a modern hiring process. Learn how to start the engagement process before day one, and help new hires feel confident and supported. This post was first published on eLearning Industry.
For decades eLearning developers have often turned to Microsoft PowerPoint to facilitate the creation of both slides to supplement a live face to face or virtual lecture, and to serve as the base for an online eLearning course. The latest release of Adobe Captivate both supports and doesn’t support the import of PowerPoint. (Adobe has…
April 25 2023 – Maaike Mintjes | Michael Schurr, a 2nd grade teacher in New York, was trying to figure out how to encourage discovery learning in his classroom. As a first step, he interviewed his students. The interviews revealed that it was not the curriculum, but the physical space that required redesigning. Students found it tough to locate the …
Het bericht Learning experience design starts with research verscheen eerst op Learning Experience Design.
Are your L&D initiatives contributing to your bottom line or costing you precious resources? The only way to find out is to measure those metrics and ensure your eLearning strategy is sound. This eBook shows you how to make the most of your LMS reporting features. This post was first published on eLearning Industry.
Ready to bring serious games into your employee training program? Here are 7 tips to develop a serious game that will transform their skills. This post was first published on eLearning Industry.
The FA transformed its grassroots football facilities with innovative digital learning, resulting in 5600 quality pitches and a 7–14% increase in female and disabled player participation. This post was first published on eLearning Industry.