Compliance eLearning For Financial Services
Compliance training often comes with a bad reputation—it’s time to change that!
This post was first published on eLearning Industry.
Compliance training often comes with a bad reputation—it’s time to change that!
This post was first published on eLearning Industry.
October 4, 2023 – Maria Galaykova | When I arrived in Argentina for the first time and attempted to order black tea in a cafe, the answer was “Sorry, we don’t have black tea”. “Ok, which tea do you have?” I responded. “We have té común, chamomile tea, green tea, and fruit tea”. I thought it was strange but was …
Het bericht Semantic struggles of a learning experience designer verscheen eerst op Learning Experience Design.
June 13, 2023 by Maria Galaykova | From many conversations with people new to LXD, I concluded that most of them lack examples to understand what LXD is about. So, I decided to collect and showcase several great learning experience design examples. But I faced 2 main challenges: LXD is a comparatively new discipline with a clear definition, process, and …
Het bericht Learning experience design on display in a communication game verscheen eerst op Learning Experience Design.
Problem Statement: The multi-enrollment option is not available for the certification. With the new release M38, multi-enrollment is enabled for the Learning objects, and it is not applicable for the certification. Role: Administrator Use Case: The customer wants to use the multi-enrollment option in the certification. As the users onboard the ships, they must complete…
This toolkit can help you achieve L&D success by enabling learning and performance outcomes for your employees and your organization. This post was first published on eLearning Industry.
VHS Learning students surpassed national average pass rates on their Advanced Placement exams during the 2021–22 academic year. This post was first published on eLearning Industry.
Two STEAM education innovators join forces to provide educators with the spaces and resources to foster hands-on learning in STEAM classrooms and labs. This post was first published on eLearning Industry.