Using the Think Aloud Protocol to Test Usability of Learning Designs
The think aloud protocol or method is an effective way to discover usability problems with digital learning products.
The think aloud protocol or method is an effective way to discover usability problems with digital learning products.
A traditional “one-size-fits-all” training strategy won’t be appropriate for today’s intergenerational workforce, which comprises Baby Boomers, Generation X, Millennials, Generation Z, and, very soon, the Gen Alpha. This post was first published on eLearning Industry.
February 12 2024 – Niels Floor | How do you ensure learners reach their goals? And how do you know if these goals are relevant for the learner? To answer these questions, it’s smart to take a good look at goal-oriented design. “Learning experience design (LXD) is the process of creating learning experiences that enable the learner to achieve the …
Het bericht Goal-oriented design for learning experience design. verscheen eerst op Learning Experience Design.
July 3 2023 – Niels Floor | The most frequently asked question about learning experience design (LXD) is “What is Learning experience design?” Once you know the definition of LXD, many wonder how learning experience design is different. LXDCON’23 has the answer! Figuring out how LXD is different depends on which field you compare LXD to. You can either look …
Het bericht Lessons learned from LXDCON’23 – How learning experience design is different verscheen eerst op Learning Experience Design.
July 3 2023 – Niels Floor | The most frequently asked question about learning experience design (LXD) is “What is Learning experience design?” Once you know the definition of LXD, many wonder how learning experience design is different. LXDCON’23 has the answer! Figuring out how LXD is different depends on which field you compare LXD to. You can either look …
Het bericht Lessons learned from LXDCON’23 – How learning experience design is different verscheen eerst op Learning Experience Design.
Location-based Augmented Reality seamlessly integrates digital content with the physical world based on the user’s location. Utilizing GPS, Wi-Fi, or cellular data, location-based AR overlays relevant information onto the real-world view displayed on the user’s device. This post was first published on eLearning Industry.
April 25 2023 – Maaike Mintjes | Michael Schurr, a 2nd grade teacher in New York, was trying to figure out how to encourage discovery learning in his classroom. As a first step, he interviewed his students. The interviews revealed that it was not the curriculum, but the physical space that required redesigning. Students found it tough to locate the …
Het bericht Learning experience design starts with research verscheen eerst op Learning Experience Design.